﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace YYPostProcessing
{
    static class YYShaderIDs
    {
        internal static readonly int MainTex = Shader.PropertyToID("_MainTex");

        internal static readonly int Threshold = Shader.PropertyToID("_Threshold");

        internal static readonly int SampleScale = Shader.PropertyToID("_SampleScale");

        internal static readonly int BloomTex = Shader.PropertyToID("_BloomTex");


        internal static readonly int TestParam = Shader.PropertyToID("_TestParam");
    }
}
